Virtual Worlds SIG: Exploring Space Virtually: NASA and the Blue Mars Project

6:30 PM – 9:00 PM June 23, 2008
Pillsbury Winthrop
2475 Hanover St.
Palo Alto,, CA
Title: Exploring Space Virtually: NASA and the Blue Mars Project

In January 2008 NASA hosted a forward-looking conference (http://amesevents.arc.nasa.gov/virtual-worlds/) in order to explore future uses of the virtual world space.  Part of the vision is to engage the public as real-time participants in NASA’s historic moments of exploration in the spirit of “We all get to go”.

Just as Neil Armstrong’s first moon landing was the defining moment for television, it is envisioned that coming NASA historic events will be the defining moment for virtual world technologies.

NASA incorporates virtual world developers and educators as core components of these efforts.  Virtual Space Entertainment, Inc. (VSE) will present their project “Blue Mars 2150”, a massively multiplayer virtual world

(http://www.virtualspaceentertainment.com/). Launching in late 2008, Blue Mars 2150 will be the first high definition, real time virtual world.

VSE plans a Mars Spaceport complex and a NASA Pavillion.  At the heart of the NASA Pavillion will be two elaborate virtual experiences. The first will be a virtual simulation of the first manned mission to Mars and the establishment of a settlement on the surface of Mars. The second set of missions will take the user through NASA’s Return to the Moon program where users will plan and participate in Moon landings.

The final product will allow millions of people from around the world to experience our return to space as if they were part of the mission crews themselves.

Within the virtual venue users will also be able to visit a series of museum exhibits detailing the history of US spaceflight, and climb into all of the manned spacecraft from Gemini up through interplanetary Mars craft prototypes.  Visitors will virtually relive the pioneering days of NASA’s manned space program by interactively experiencing a select number of these historic missions.

Join us for an investigation into the uses of virtual worlds for education and remote exploration. Get an advance look at how the future of space exploration will be experienced – through virtual worlds.

Speaker Bio:
Richard Childers is the CEO of Virtual Space Entertainment and creative lead for Blue Mars 2150 project.
http://www.virtualspaceentertainment.com/

For over twenty-five years, Richard has led digital production teams, producing animation, interactive CD ROMs, software, games, web sites, and books.   Richard developed three-dimensional visualizations for mass transit systems in

Honolulu, Los Angeles, and Vancouver as well as design studies for the National Science Foundation’s new Ahmudsen South Pole Station. In 1991 he organized the acclaimed computer graphic symposium and exhibition, Infinite

Illusions at the Smithsonian Institution.

From 1993 to 1998, he was President and CEO of Computer Visualizations, Inc., a multimedia publishing/production company he founded and grew to sales of over $2 million.   He has recruited, trained, and motivated teams of up to

40 designers, producing over 25 finished commercial projects.  His books have been published by Random House and Stewart, Tabori, & Chang.  Over the years, he has won 11 major design awards including the Communication Arts

Gold Medal and the I-Magic Platinum award.  Prior to founding Virtual Space Entertainment, Inc., Richard served as the Assistant to the President, Special Projects at the Academy of Art University in San Francisco.


Location

Pillsbury Winthrop Office Silicon Valley
2475 Hanover Street
Palo Alto, CA 94304-1114
Directions

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